Teaching Your Fingers to See – Interactive Stations

Teaching Your Fingers to See – Interactive Stations

Image: Olga Feldman Linzza – An Anatomy of a Hand

Wondering how a surgeon masters his craft or a GP diagnose through palpation? The answer seems to be to try your hand at cutting-edge medical simulation. A study of machines used to simulated live surgical techniques, such as needle passing and suturing, found that high schoolers who played an average of two hours of video games a day did “slightly better than our physicians in training,” According to   Dr. Sami Kilic at the University of Texas Medical Branch. In a delightfully thick accent, Dr. Kilic went on to say “Our physicians in training have already participated in actual cases. It tells me that this computer games helps a lot to transfer the knowledge and skills gained from the computer games.”

The University of Texas Medical Branch at Galveston’s preliminary research corroborates a decade’s worth of evidence that playing recreational video games improves visual intelligence. The promising results have inspired video game-centered charter schools, such as GameDesk in Los Angeles, to find more productive ways of implementing video games into curriculum than replacing recess with Mario Kart.

Are you in London and thinking about studying medicine? – use the same equipment surgeons use in training including endoscopy, orthopaedics and open surgery by joining a team from Imperial College at an interactive event on 22 May led by Roger Kneebone and Fernando Bello. Seeing is believing, touching is haptics!

RIRoyal Institution of Great Britain



About Art Selectronic

Art Selectronic is an artist-led initiative, that supports grass-roots contemporary art that remains unswayed by fashion, trends or the whims of government funding. The project involves ongoing research into the placing of contemporary art, it’s audiences and it’s relationship to the everyday. We place great emphasis on context. Our mission is to support new works of contemporary art and foster an audience from a wide range of backgrounds.
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