IDC: Interaction Design and Children 2013

IDCheader

IDC is the premiere annual international conference for the top minds in academia and industry to share the latest research findings, innovative methodologies and new technologies in the areas of inclusive child-centered design, learning and interaction. 

The IDC conference’s mission is to bring together researchers, designers and educators to explore new forms of technology, design and engaged learning among children. Participants often come from a variety of fields, including computer science, communication, child development, engineering, digital media, game design, educational psychology and learning sciences. The conference incorporates panels, workshops and exhibits organized around papers, presentations, speakers, and discussions.

The IDC conference incorporates papers, presentations, speakers, workshops, participatory design experiences and discussions on how to create better interactive experiences for children. Several of the workshops will also be child-friendly. IDC 2013 will offer a wide-ranging program, supporting and facilitating the exchange of ideas within and between all of these communities, with a special emphasis on supporting interaction and impact for children in at-risk and marginalized populations.

IDC 2013 builds on the strong and dedicated community that has developed around this annual conference for the past 12 years. Recent venues include Bremen, Germany in 2012, Ann Arbor, Michigan (USA) in 2011, Barcelona, Spain in 2010, and Como, Italy in 2009.

This year IDC (Interaction Design & Children) will be held in New York City. This year’s  conference will also offer a special emphasis on supporting DIY/maker culture among children and global inclusion, particularly for marginalized children worldwide. The Main Conference begins with the Welcome Reception on Monday evening, June 24th.

 

registration

 

You can register by going to: http://idc2013.org/register/

Join the Child-Computer Interaction Research Facebook group to stay abreast of updates and developments in the field. Also the IDC-SIG website showcases the IDC conferences, research and publications and also serves as a forum for the IDC community.

The Hands-On Design Activities held on Sunday are optional and are not a part of the Main Conference; these design activities are open to the general public and are family-friendly.

Download the Program

About The New School

The New School, a leading progressive university in New York City, was founded in 1919 as a center of intellectual and artistic freedom. Today The New School is still in the vanguard of innovation and experimentation in higher education, with more than 10,000 undergraduate and graduate students in design and the social sciences, the humanities, management, and the performing arts and thousands of adult learners in continuing education courses. Committed to public engagement, The New School welcomes thousands of New Yorkers yearly to its celebrated public programs and maintains a global presence through its online learning programs, research institutes, and international partnerships. Learn more at http://www.newschool.edu

About Sesame Workshop

Sesame Workshop is the nonprofit educational organization that revolutionized children’s television programming with the landmark Sesame Street. The Workshop produces local Sesame Street programs, seen in over 150 countries, and other acclaimed shows including The Electric Company, to help bridge the literacy gap. Beyond television, the Workshop produces content for multiple media platforms on a wide range of issues including literacy, health and resilience. Initiatives meet specific needs to help young children and families develop critical skills, acquire healthy habits and build emotional strength to prepare them for lifelong learning. Learn more at http://www.sesameworkshop.org.

IDC: Interaction Design & Children

New York Hall of Science

Papers

Designing ScratchJr: Support for Early Childhood Learning through Computer Programming
Louise P. Flannery, Elizabeth R. Kazakoff, Paula Bontá, Brian Silverman, Marina U. Bers and Mitchel Resnick

Automatically Generating Tutorials to Enable Middle School Children to Learn Programming Independently
Kyle Harms, Dennis Cosgrove, Shannon Gray and Caitlin Kelleher

A Curriculum for Teaching Computer Science Through Computational Textiles
Kanjun Qiu, Leah Buechley, Edward Baafi and Wendy Dubow

From Surveys to Collaborative Art: Enabling Children to Program with Online Data
Sayamindu Dasgupta

Learning Extended Writing: Designing for Children’s Collaboration
Phil Heslop, Ahmed Kharrufa, Madeline Balaam, David Leat and Patrick Olivier

Design to Support Interpersonal Communication in the Special Educational Needs Classroom
Abigail Durrant, Jonathan Hook, Roisin McNaney, Keir Williams, Thomas Smith, Mathew Kipling, Tony Stockman and Patrick Olivier

Discrepancies in a Virtual Learning Environment: Something “Worth Communicating About” for Young Children with ASC?
Alyssa Alcorn, Helen Pain and Judith Good

moosikMasheens: Music, Motion and Narrative with Young People who have Complex Needs
David Meckin and Nick Bryan-Kinns

Rapid Prototyping of Outdoor Games for Children in an Iterative Design Process
Iris Soute, Susanne Lagerström and Panos Markopoulos

Design Strategy to Stimulate a Diversity of Motor Skills for an Exergame Addressed to Children
Pascal Landry, Joseph Minsky, Marta Castañer, Oleguer Camerino, Rosa Rodriguez-Arregui, Enric Ormo, Narcis Pares

Leaving Room for Improvisation: Towards a Design Approach for Open-ended Play
Linda de Valk, Tilde Bekker and Berry Eggen

Exploring Motion-based Touchless Games for Autistic Children’s Learning
Laura Bartoli, Clara Corradi, Franca Garzotto and Matteo Valoriani

In-car Game Design for Children: Child vs. Parent Perspective
Guy Hoffman, Ayelet Gal-Oz, Shlomi David and Oren Zuckerman

Translating Roberto to Omar: Computational Literacy, Stickerbooks, and Cultural Forms
Michael Horn, Sarah Alsulaiman and Jaime Koh

PBS KIDS Mathematics Transmedia Suites in Preschool Homes
Betsy McCarthy, Linlin Li, Michelle Tiu and Sara Atienza

Designing Healthcare Games and Applications for Toddlers
Marikken Høiseth, Michail Giannakos, Ole A. Alsos, Jonas Asheim and Letizia Jaccheri

Translating preschoolers’ game experiences into design guidelines via a laddering study
Véronique Celis, Jelle Husson, Vero Vanden Abeele, Leen Loyez, Lieven Van Den Audenaeren, Pol Ghesquière, Ann Goeleven, Jan Wouters and Luc Geurts

Examining the Need for Visual Feedback during Gesture Interaction on Mobile Touchscreen Devices for Kids
Lisa Anthony, Quincy Brown, Jaye Nias and Berthel Tate

Games as Neurofeedback Training for Kids with FASD
Regan Mandryk, Shane Dielschneider, Michael Kalyn, Christopher Bertram, Michael Gaetz, Andre Doucette, Brett Taylor, Alison Pritchard Orr and Kathy Keiver

Gears of Our Childhood: Constructionist Toolkits, Robotics, and Physical Computing, Past and Future
Paulo Blikstein

Towards an Ecological Inquiry in Child-Computer Interaction
Rachel Charlotte Smith, Ole Sejer Iversen, Thomas Hjermitslev and Aviaja Borup Lynggaard

Understanding the Fidelity Effect when Evaluating Games with Children
Gavin Sim, Brendan Cassidy and Janet C Read

Brownies or Bags-of-Stuff? Domain Expertise in Cooperative Inquiry with Children
Jason Yip, Tamara Clegg, Elizabeth Bonsignore, Helene Gelderblom, Emily Rhodes and Allison Druin

Interaction Design Research With Adolescents: Methodological Challenges and Best Practices
Erika Poole and Tamara Peyton

Toward a Taxonomy of Design Genres: Fostering Mathematical Insight via Perception-Based and Action-Based Experiences
Dor Abrahamson

Augmenting play and learning in the primary classroom
Marie Boden, Andrew Dekker, Stephen Viller and Ben Matthews

Playing for Real: Designing Alternate Reality Games for Teenagers in Learning Contexts
Elizabeth Bonsignore, Derek Hansen, Kari Kraus, Amanda Visconti, June Ahn and Allison Druin

Designing for Science Learning and Collaborative Discourse
Todd Shimoda, Barbara White, Marcela Borge and John Frederiksen

Tishman

The New School Tishman Auditorium

Short Papers

Revisiting PointAssist and Studying Effects of Control-Display Gain on Pointing Performance by Four-Year-Olds
David Ahlström and Martin Hitz

Things to Imagine With: Designing for the Child’s Creativity
Sharon Lynn Chu and Francis Quek

Drawing the Electric: Storytelling with Conductive Ink
Sam Jacoby and Leah Buechley

Building an Experience Framework for a Digital Peer Support Service for Children Surviving from Cancer
Pontus Wärnestål and Jens Nygren

Quantified Recess: Design of an Activity For Elementary Students Involving Analyses of Their Own Movement Data
Victor Lee and Joel Drake

A Wizard-of-Oz Elicitation Study Examining Child-Defined Gestures With a Whole-Body Interface
Sabrina Connell, Pei-Yi Kuo, Liu Liu and Anne Marie Piper

Designing the LIT KIT, an Interactive, Environmental, Cyber-Physical Artifact Enhancing Children’s Picture-book Reading
George Schafer, Keith Green, Ian Walker, Elise Lewis, Susan Fullerton, Arash Soleimani, Matthew Norris, Katrina Fumagali, Jingjie Zhao, Reisha Allport, Xuefei Zheng, Reinaldo Gift and Ajay Padmakumar

MemoLine: Evaluating long-term UX with children
Jorick Vissers, Lode De Bot and Bieke Zaman

Low-Tech and High-Tech Prototyping for eBook Co-Design With Children
Luca Colombo and Monica Landoni

Children Initiating and Leading Cooperative Inquiry Sessions
Jason Yip, Elizabeth Foss, Elizabeth Bonsignore, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, Brenna McNally, Panagis Papadatos, Evan Golub and Allison Druin

Students’ Use of Mobile Technology to Collect Data in Guided Inquiry on Field Trips
Wan-Tzu Lo and Chris Quintana

Beelight: Helping Children Discover Colors
Yuebo Shen, Yiwu Qiu, Ke Li and Yi Liu

Programming Robots at the Museum
Caroline Pantofaru, Andreas Paepcke, Sharon Marzouk, Austin Hendrix, Dirk Thomas and Sarah Elliott

TUI, GUI, and HUI: Is a bimodal interface truly worth the sum of its parts?
Amanda Strawhacker, Amanda Sullivan and Marina Bers

Recruiting and Retaining Young Participants: Strategies from Five Years of Field Research
Elizabeth Foss, Allison Druin and Mona Leigh Guha

PuppetPlay: Testing an Interactive Puppet Theater to Promote Reading Comprehension in Uganda & El Salvador
Amy Ahearn, Vincent Kizza and José Douglas Martinez

Exploration of Videochat for Children with Autism
Sanika Mokashi, Svetlana Yarosh and Gregory Abowd.

CASTOR: listening to engaging context-aware stories outdoors
Fabio Pittarello and Luca Bertani

You are the real experts! – Studying teenagers’ motivation in Participatory Design
Elin Hansen and Ole Iversen

Participatory Design Workshops with Children with Cancer: Lessons Learned
Susanne Lindberg

Designing Creative Activities for Children: The Importance of Collaboration and the Threat of Losing Control
Michail Giannakos and Letizia Jaccheri

Playful Taste Interaction
Christiane Moser and Manfred Tscheligi

TanPro-Kit: a Tangible Programming Tool for Children
Danli Wang, Yunfeng Qi, Yang Zhang and Tingting Wang

The Mobile Learning Exploration System (MoLES) in Semantically Modeled Ambient Learning Spaces
Thomas Winkler and Michael Herczeg

Fun and Fair: Influencing Turn-taking in a Multi-party Game with a Virtual Agent
Sean Andrist, Iolanda Leite and Jill Lehman

The Play Grid
Rune Fogh and Asger Johansen

The DEVICE Project: Development of Educational Programs with a Specific Focus on Design for Children
Chiara Ferrarini, Eva Eriksson, Roberto Montanari and Ruth Sims

Human SUGOROKU: Full-body Interaction System for Students to Learn Vegetation Succession
Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki and Yoshiaki Takeda

Invent-abling: Enabling Inventiveness through Craft
Sibel Guler and Michael Rule

Learning in Critter Corral: Evaluating three kinds of feedback in a preschool math app
Kristen Blair

Designing Early Childhood Math Games: A Research-Driven Approach
Ashley Lewis Presser, Philip Vahey and Christine Zanchi

Digital Culture Creative Classrooms (DC3): Teaching 21st century proficiencies in high schools by engaging students in creative digital projects
David Tinapple, John Sadauskas and Loren Olso

Engaging Children in Cars through a Robot Companion
Liang Hiah, Tatiana Sidorenkova, Lilia Perez Romero, Yu-Fang Teh, Ferdy van Varik, Jacques Terken and Dalila Szostak

Using Gamification to Motivate Children to Complete Empirical Studies in Lab Environments
Robin Brewer, Lisa Anthony, Quincy Brown, Germaine Irwin, Jaye Nias and Berthel Tate

A Comparative Evaluation of Touch and Pen Gestures for Adult and Child Users
Ahmed Arif and Cristina Sylla

Engaging Children in Longitudinal Behavioral Studies through Playful Technologies
Olga Lyra, Evangelos Karapanos, Rúben Gouveia, Valentina Nisi and Nuno Nunes

Feel the Burn: Exploring Design Parameters for Effortful Interaction for Educational Games
Leilah Lyons, Brenda Lopez Silva, Tom Moher, Priscilla Pazmino Jimenez and Brian Slattery

Pirate Island: an Immersion-Style Language-Learning RPG
Alexander Goldman and Monchu Chen

Know Your Enemy: Learning From In-Game Opponents
David Weintrop and Uri Wilensky

Embodied Metaphor Elicitation through Augmented- Reality Game Design
Iulian Radu

Little Backpackers – Studying Children’s Psychological Needs in an Interactive Exhibition Context
Petri Saarinen, Timo Partala and Kaisa Väänänen-Vainio-Mattila

Children as Webmakers: Designing a Web Editor for Beginners
Thomas Park, Rachel Magee, Susan Wiedenbeck and Andrea Forte

Designing Interactive Activities within Scratch 2.0 for Improving Abilities to Identify Numerical Sequences
Luis Armería-Zavala, Sara Hernández Gallardo and Miguel García-Ruíz

Using Social Media and Learning Analytics to Understand how Children Engage in Scientific Inquiry
June Ahn, Michael Gubbels, Jason Yip, Elizabeth Bonsignore and Tamara Clegg

The Digital Economy: A Case Study of Designing for Classrooms
Meg Cramer and Gillian R. Hayes

Towards the Design of Technology for Measuring and Capturing Children’s Attention on E-learning Tasks
Nadia Mana and Ornella Mich

The Education Arcade: Crafting, Remixing, and Playing with Controllers for Scratch Games
Richard Davis, Yasmin Kafai, Veena Vasudevan and Eunkyoung Lee

Once Upon a Time in the Bronx: Working with Youth to Address Violence Through Performance and Play
Melanie Crean

Comic Creation, Comic Relief: kids expression of self and others
Shelley Goldman and Molly Bullock

Enacting Orbits: Refining the Design of a Full-Body Learning Simulation
Michael Tscholl, Robb Lindgren and Emily Johnson

Acquiring educational access for neurodiverse learners through multisensory design principles
Angela M. Puccini, Marisa Puccini and Angela Chang

Cloudcommuting: Games, Interaction, and Learning
Dimitris Papanikolaou

Go Go Games: Therapeutic Video Games for Children with Autism Spectrum Disorders
Alexis Hiniker, Joy Wong Daniels and Heidi Williamson

Evaluation of Interactive Puppet Theater Based on Inclusive Design Methods A Case Study of Students at Elementary School For The Deaf
Ryohei Egusa, Takayuki Adachi, Masafumi Goseki, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki and Kumiko Wada

Pre-Pilot Findings on Developing a Literacy Tablet
Angela Chang, David Nunez, Tom Roberts, David Sengeh and Cynthia Breazeal

Rethinking Transparency: Constructing Meaning in a Physical and Digital Design for Algebra
Kiera Chase and Dor Abrahamson

On the Aesthetics of Children’s Computational Modeling for Learning Science
Amy Farris and Pratim Sengupta

Meta-Modeling Knowledge: Comparing Model Construction and Model Interaction in Bifocal Modeling
Tamar Fuhrmann, Shima Salehi and Paulo Blikstein

Papert’s Prison Fab Lab: Implications for the maker movement and education design
Gary Stager

LightUp: An augmented, rapid prototyping learning platform for electronics
Joshua Chan, Tarun Pondicherry and Paulo Blikstein

Demos

Graph Hopping: Learning Through Physical Interaction Quantification
Timothy Charoenying

Bilingual Storybook App Designed for Deaf Children Based on Research Principles
Melissa Malzkuhn and Melissa Herzig

SINQ: Designing Social Media to Foster Everyday Scientific Inquiry for Children
June Ahn, Jason Yip and Michael Gubbels

Cloud Rhymer: Prototype Demo and Intervention Proposal
David Robert, Peter Schmitt and Alex Olwal

An Educational Application for Botanical Study in Science Classes at Elementary Schools
Tomoko Kajiyama

Interaction Design and Physical Computing in the Era of Miniature Embedded Computers
Arnan Sipitakiat and Paulo Blikstein

Blockuits: Innovating Building Blocks
Paweena Prachanronarong

A software infrastructure for managing the lifecycle of context-aware stories
Fabio Pittarello and Luca Bertani

Next Generation Preschool Math Demo: Tablet Games for Preschool 
Christine Zanchi, Ashley Lewis Presser and Phil Vahey

Interactive reflexive and embodied exploration of sound qualities with BeSound
Giovanna Varni, Gualtiero Volpe, Roberto Sagoleo, Maurizio Mancini and Giacomo Lepri

Owl Pellets and Head-mounted Displays: A Demonstration of Visual Interaction for Children who Communicate in a Sign Language
Michael Jones, Jeannette Lawler, Eric Hintz, Nathan Bench and Fred Mangrubang

HygieneHelper: Promoting Awareness and Teaching Life Skills to Youth with Autism Spectrum Disorder
Gillian Hayes and Stephen Hosaflook

RoyoBlocks: An Exploration in Tangible Literacy Learning
Michael Pope and Jonathan Kleiman

AR-Based Chemistry Learning with Mobile Molecules
Arlene Ducao, Catherine Milne, Ilias Koen and Ruth Schwartz

Cyberchase 3D Builder: A New Way to Look at Geometry
Ellen Doherty, Michael Templeton, Marj Kleinman, Betsy McCarthy and Michelle Tiu

Toys of the Apocalypse: A Construction Set for the Impending Apocalypse
Nathan Rudolph

Plus Minus: Passive Education of Basic Circuitry Through DIY Product Design
Jun Sik Kim

Dr. Wagon: A ‘stretchable’ toolkit for tangible computer programming
Kunal Chawla, Megan Chiou, Alfredo Sandes and Paulo Blikstein

Youtopia: A Collaborative, Tangible, Multi-touch, Sustainability Learning Activity
Alissa Antle, Alyssa Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian Warren, Rachael Eckersley and Michelle Fan

Bridging book: a not-so-electronic children’s picturebook
Ana Carina Figueiredo, Ana Lúcia Pinto, Pedro Branco, Nelson Zagalo and Eduarda Coquet

Using Demibooks Composer to Create Remedial Learning Apps for the Profoundly Deaf
Karen Hart and Rafiq Ahmed

Exploring Early Designs for Teaching Anatomy and Physiology to Children Using Wearable E-Textiles
Leyla Norooz and Jon Froehlich

VidCoach: A Mobile Video Modeling System for Youth with Special Needs
Rachel Rose Ulgado, Katherine Nguyen, Van Erick Custodio, Aaron Waterhouse, Rachel Weiner and Gillian Hayes

BunnyBolt: A Mobile Fitness App for Youth
Christine Keung, Alexa Lee, Shirley Lu and Megan O’Keefe

BeatTable: A Tangible Approach to Rhythms and Ratios
Engin Bumbacher, Amit Deutsch, Nancy Otero and Paulo Blikstein

Workshop Summaries

Interactive e-Books for Children
Nadia Mana, Ornella Mich, Antonella de Angeli and Allison Druin

Interactive Technologies That Enhance Children’s Creativity
Françoise Decortis, Elisa Rubegni, Anne Bationo Tillon and Edith Ackermann

Enhancing Children’s Voices with Media and Technology
Juan Rubio, Kori Inkpen, Anna Ly and Jessica Kaminsky

Designing for and with Children with Special Needs in Multiple Settings
Roisin McNaney, Madeline Balaam, Kevin Marshall, Abigail Durrant, Janet Read, Judith Good, Judy Robertson and Gregory Abowd

Bridging books: The printed book as support for digital experiences
Ana Lucia Pinto, Cristina Sylla, Ana Carina Figueiredo, Pedro Branco, Nelson Zagalo, Natalie Freed, Jie Qi and Eduarda Coquet

Behaviour change interventions: Teenagers, technology and design
Linda Little, Beth Bell, Margaret Defeyter, Janet C Read, Dan Fitton and Matthew Horton

The Makers’ Movement and FabLabs in Education: Experiences, Technologies, and Research
Paulo Blikstein and Dennis Krannich

Evaluating Accessibility in Fabrication Tools for Children
Ben Leduc-Mills, Jaymes Dec and John Schimmelp

Workshop Best Position Papers

Do Animations in Enhanced eBooks for Children Favour the Reading Comprehension Process? A Pilot Study
Nicol Dalla Longa and Ornella Mich

Designing for the Needs of Children in Hospital Settings
Judy Robertson and Madeline Balaam

Interaction Design, Books, and Cultural Forms
Michael S. Horn

Scatter! A Mobile Non-Parallel Multiplayer Exertion Game
Alex Abreu, Gye Won Gho and Daragh Byrne

Making “Making” Accessible
Amy Hurst and Shaun Kane

Doctoral Consortium

Measuring learning and fun in video games for young children: A proposed method
Allan Fowler

The LIT ROOM: Advancing Literacy in Children Through a Networked Suite of Architectural Robotic Artifacts
George Schafer, Keith Green, Elise Lewis, Susan Fullerton and Ian Walker

Two-Way Play: Early Learners’ Experiences With Bi-Directional Television
Meagan Rothschild

Designing a Tangible Interface for Collaborative Storytelling to Access ‘Embodiment’ and Meaning Making
Cristina Sylla

Infant Emotional Engagement in Video Mediated Interactions
Elisabeth McClure

Deliberate Discrepancies as a Design Strategy for Motivating Social Communication in Virtual Environments for Young Children with Autism
Alyssa M. Alcorn

Scripting and orchestration of collaborative inquiry in smart classrooms
Mike Tissenbaum

An Embodied Approach to Collective Scientific Inquiry
Rebecca Cober

Chairs

Nitin Sawhney, The New School
Emily Reardon, Sesame Workshop
Juan Pablo Hourcade, University of Iowa

Paper Chairs

Glenda Revelle, University of Arkansas
Tilde Bekker, Eindhoven University of Technology

Associate Paper Chairs

Alissa Antle, Simon Fraser University
Jerry Alan Fails, Montclair State University
Mikael Skov, Aalborg University
Judy Robertson, Heriot-Watt University
Mike Eisenberg, University of Colorado
Panos Markopoulos, Eindhoven University of Technology
Bieke Zaman, KU Leuven

Short Paper Chairs

Lana Yarosh, AT&T
Ole Sejer Iversen, Aarhus University

Workshop Chairs

Meryl Alper, University of Southern California
Shuli Gilutz, Tel-Aviv University

Demo Chairs

K.K. Lamberty, University of Minnesota, Morris
Katherine Moriwaki, Parsons The New School for Design

Doctoral Consortium Chairs

Chris Quintana, University of Michigan
Panos Markopoulos, Eindhoven University of Technology

Publicity Chairs

Meryl Alper, University of Southern California
Shuli Gilutz, Tel-Aviv University
Beatrice Chow, Sesame Workshop

Sponsorship Chairs

Karina Garcia, Sesame Workshop
Tabor Banquer, The New School

Special Advisor

Allison Druin, University of Maryland

This year IDC will be held in New York City in-cooperation with the ACM. ACM, the world’s largest educational and scientific computing society, delivers resources that advance computing as a science and a profession. ACM provides the computing field’s premier Digital Library and serves its members and the computing profession with leading-edge publications, conferences, and career resources.

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3 Responses to IDC: Interaction Design and Children 2013

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